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这里有详细的解释
[url=https://en.wikipedia.org/wiki/ISU_Judging_System#Technical_panel这里有详细的解释]https://en.wikipedia.org/wiki/ISU_Judging_System#Technical_panel[/url]
[url=https://en.wikipedia.org/wiki/ISU_Judging_System#Technical_panel这里有详细的解释]https://en.wikipedia.org/wiki/ISU_Judging_System#Technical_panel[/url]
Technical panel
Under the ISU Judging System, base value of each element performed by the skater is identified by the Technical Panel. The Technical Panel's purpose is to identify all of the elements performed by the skater in real time as they happen. They are also responsible for any "technical errors" to jumps; identifying falls of the skater- and any "levels of difficulty" performed in Spins and Steps.
The Technical Panel is comprised of five people. The first is the Technical Specialist (TS) who verbally calls the elements as they happen in real time. The second is the Assistant Technical Specialist (ATS) whose primary purpose is to take written notes on all the elements performed and weigh in on any decisions on technical calls during "the review". The third person is the Technical Controller (TC) who is there to supervise the panel, and break ties on technical decisions during the review of elements when the TS and ATS do not agree. The Controller is also responsible for "rule vetting" the program, and to throw out any elements that break the rules for that level and specific program. Fourth is the Data Operator (DO) who puts the codes of the elements and levels of difficulty into the computer system. The Data Operator also flags elements called "for review". In the United States the Data Operator also replays the video clips of the elements during the review process. The Data person is also the Controller's right hand man (or woman) to rule vet, in the event the controller is unsure or makes a mistake. Lastly is the Video Replay Operator, who marks clips of elements for review. In the United States, this person is not involved in the Review process. Internationally, however, this person replays the clips in place of the Data Operator.
Under the ISU Judging System, base value of each element performed by the skater is identified by the Technical Panel. The Technical Panel's purpose is to identify all of the elements performed by the skater in real time as they happen. They are also responsible for any "technical errors" to jumps; identifying falls of the skater- and any "levels of difficulty" performed in Spins and Steps.
The Technical Panel is comprised of five people. The first is the Technical Specialist (TS) who verbally calls the elements as they happen in real time. The second is the Assistant Technical Specialist (ATS) whose primary purpose is to take written notes on all the elements performed and weigh in on any decisions on technical calls during "the review". The third person is the Technical Controller (TC) who is there to supervise the panel, and break ties on technical decisions during the review of elements when the TS and ATS do not agree. The Controller is also responsible for "rule vetting" the program, and to throw out any elements that break the rules for that level and specific program. Fourth is the Data Operator (DO) who puts the codes of the elements and levels of difficulty into the computer system. The Data Operator also flags elements called "for review". In the United States the Data Operator also replays the video clips of the elements during the review process. The Data person is also the Controller's right hand man (or woman) to rule vet, in the event the controller is unsure or makes a mistake. Lastly is the Video Replay Operator, who marks clips of elements for review. In the United States, this person is not involved in the Review process. Internationally, however, this person replays the clips in place of the Data Operator.
裁判们管的是GOE和PCS
Judging panel
The judging panel's primary purpose is to grade the quality of each individual technical element performed by the skater (known as a Grade of Execution or GOE), and the five Program Component Scores for each segment of the competitions. The five component scores replaced the old "presentation mark" in the 6.0 system. At most international events and other large National Championships (like the U.S. Championships) there are nine judges, but at smaller competitions a panel could be comprised of four, five, six, or seven judges. Unlike the way an odd number of judges was needed in the old 6.0 system to break ties, this isn't necessary with averaging marks in IJS.
Grade of Execution (GOE)
The evaluation of the Grade of Execution (GOE) for each element has clear guidelines from the ISU and ranges from a "base value" of 0, to as high as +3 and as low as -3. If ever questioned by the referee (post-event) the judges must be able to support each mark they awarded. To award positive GOE's a judge must have a certain number of "positive bullets" and almost no reductions. Two positive bullets are needed for a +1, four bullets for a +2, and six for a +3. For a negative GOE a judge must be able to support the reduction from the published list of reductions. As skaters before elements, the judges are evaluating all phases of the element, and possibly weighing both positive and negative things to award a final GOE. [3] As part of the process of only evaluating quality of elements, the judges only see on their screens the element codes, and do not see levels of difficulty awarded by the Technical Panel.
The judging panel's primary purpose is to grade the quality of each individual technical element performed by the skater (known as a Grade of Execution or GOE), and the five Program Component Scores for each segment of the competitions. The five component scores replaced the old "presentation mark" in the 6.0 system. At most international events and other large National Championships (like the U.S. Championships) there are nine judges, but at smaller competitions a panel could be comprised of four, five, six, or seven judges. Unlike the way an odd number of judges was needed in the old 6.0 system to break ties, this isn't necessary with averaging marks in IJS.
Grade of Execution (GOE)
The evaluation of the Grade of Execution (GOE) for each element has clear guidelines from the ISU and ranges from a "base value" of 0, to as high as +3 and as low as -3. If ever questioned by the referee (post-event) the judges must be able to support each mark they awarded. To award positive GOE's a judge must have a certain number of "positive bullets" and almost no reductions. Two positive bullets are needed for a +1, four bullets for a +2, and six for a +3. For a negative GOE a judge must be able to support the reduction from the published list of reductions. As skaters before elements, the judges are evaluating all phases of the element, and possibly weighing both positive and negative things to award a final GOE. [3] As part of the process of only evaluating quality of elements, the judges only see on their screens the element codes, and do not see levels of difficulty awarded by the Technical Panel.
Program Component Scores (PCS)[[url=https://en.wikipedia.org/w/index.php?title=ISU_Judging_System&action=edit§ion=7]edit[/url]]
The five program component scores are skating skills, transitions, performance, composition, and interpretation. Each mark has individual characteristics to be evaluated and they are scored from 0.25 to 10.00 in quarter-point increments. This scale from zero to ten is an absolute scale, so if 6.00 is considered "above average" then each judge’s understanding of a 6.00 should remain the same throughout an event and their judging careers.
Skating skills: Evaluating the skater's command of the blade over the ice. This includes ability to skate with power, and ease, forwards and backwards; clockwise and counter-clockwise. How acute the skater’s blade is to the ice, and how clean and clear their curves are over the ice (known as edge quality.) Excellent skating skills are skaters that skate fast, easily, and flow over with soft knees and ankles. Poor skating skills are scratchy and noisy, with the skaters pushing from their toes, and not from the sides of the blades.
Transitions: This mark is evaluating all the "in between" skating when not performing technical elements, I.e. whether the skater is merely skating in circles, or with different turns and steps, perhaps also using their arms. A program with good transitions "threads" all the elements together and will make the skater's program seem effortless. Poor transitions are sometimes nonexistent or merely places between the technical elements with a precise "stopping" point where the skater begins to prepare for another technical element.
Performance: This is where the PCS start to become slightly more abstract. Is the skater physically, emotionally, and mentally involved in a program? Does the skater project to the entire audience and arena? Does the skater have presence on the ice with good carriage? Project their own personality while skating?
Composition: This has to do with the pattern and spacing over the ice, i.e., how the technical elements are placed throughout the surface. Does the skater always skate in the same place on the ice or are they using the entire area given to them? Is there a purpose to the way the program is constructed? Perhaps they are skating about an abstract idea like rain or snow; or even about a specific story (e.g. when skating to a movie soundtrack or ballet). Does the movement in the program match the phrasing of the music? Perhaps with a traditional musical "call and answer" or something more abstract.
Interpretation: This is known to many as whether the skater is skating with their "soul" (versus Composition which is more about the choreography). Does the skater skate in time to the music, or are all the movements just off by a beat or two? Does the skater reflect every little trill and ding in a moment? [url=https://en.wikipedia.org/wiki/ISU_Judging_System#cite_note-4][4][/url]
棒子长大了也丑
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